![]() In doing so they introduced a couple of aircraft spotting options to be determined at the server level. In the first, the team added enhanced rendering range for a wide variety of objects. ![]() Indeed there have been changes already made by the team in two separate instances. The subject has come up more and more recently with impassioned pleas to make some changes to the way the system works. IL-2: Great Battles Series Project Manager Han made a post late yesterday asking for community thoughts and opinions on the subject of plane visibility and spotting. I will as well, share my own thoughts too. The IL-2 developers have broached the subject on the forums asking for opinions and thoughts on the matter and so let’s have a look at the message. ![]() One of the biggest sources of frustration in IL-2’s multiplayer, and something not exclusively limited to just IL-2, is spotting aircraft and being able to then effectively react to them as needed. The issues of spotting aircraft in flight sims takes me back many years to when IL-2 Sturmovik first became really popular in the multiplayer scene and the arguments over how best to see and spot your friends and opponents took on shape (for others it may have happened in earlier titles). ![]()
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